Weapon techs (in order of importance): Armor, Plasma, Laser, Optionals spread damage to improve ratios by a bit. Purpose: Anti-fighter stack and capital stack, but can also do a bit of finishing if required as well. Optional: Corvettes, Destroyers, Bombers (pick any to build no more than 10% of total fleet of those three things combined) Optional: Build 100 fighters and 5 HC for every carrier Weapon techs (in order of importance): Armor, Laser, Plasma, Shielding Optionals spread damage to improve ratios slightly. Optional: Corvettes, Destroyers, Bombers (pick at most 2 to build (preferably only one) no more than 10% of total fleet of those three things combined) Or build 600 fighters and 50 cruisers for every FC Weapon techs (in order of importance): Armor, Laser, Missileīuild 100 fighters and 10 cruisers for every carrier Purpose: Serve as highly mobile fighter squads that are very capable at finishing fleets as well. Or Build 600 fighters, 50 frigates for every FC Optional: Build 100 fighters and 10 frigates for every carrier Prefer frigate guys to solely produce frigs and fighters Weapon techs (in order of importance): Armor, Laser, Plasmaīuild 200 fighters every 50 frigates. Build options for base hitting if you need to, otherwise don't bother. Purpose: Serve as the go-to-guy in individual jump gate crashes as well as feeding sizeable fighters for guild-wise crashes. Optional: Some HC/CR/BS/FR (pick only 1 to build if you choose to do so only build upto 10% of total fleet of those things) Or build 400 fighters and 100 heavy bombers for every 10 carriers. Weapon Techs (in order of importance): Armor, Laserīuild 800 fighters and 200 heavy bombers for every three FCs For more details see Fighter Stack Guide in folder 4. Build the optional if you need to hit PShields and do not have a large stack or feel you need protection from rival HC stacks. Purpose: Serve as cruiser stack clearers, and unshielded droppers. Note: Remember that Cybernetics, Tachy, Energy, AI are always mandatory to continue raising (in that order of importance).īuild 60 Fighters for every Carrier untill you can produce FC. No more then 10% of your total fleet though (Unless you are asked to specialize in HBs, of course). (ex: you have 5m fleet not including recyclers,you'd need at least 15k recyclers in addition to the 5m fleet)Īlso recommended are 50 scout ships in your fleet for your own use and some corvettes if guild strategy calls for it. (ONLY Exception: Dreads for base defense)Īll fleets must have at least 3k recyclers per 1mil fleet of anything else, including carriers/fleet carriers. You do not need to build anything that isn't on the list ever. The point of specialization is so you only focus on a few types of ships. THE ONLY REASON YOUR FLEET SHOULD EVER DECREASE IS PEWPEW. REMEMBER THERE IS NO MAXIMUM FLEET YOU SHOULD HAVE.
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